CFxD (November 4, 2024)

The full code is under review. Currently, the structured lists instead of unstructured ones were implemented for the 1D and 2D geometrical primitives. 3D primitives need to re-organized due to transition to adding boundary conditions.

CFxD (update, May 15, 2023)

We are actively developing the code. The picking function has been re-written to color picking method instead of mathematical picking and deprecated method with projection. Currently, the function would be applied to all geometrical primitives.

CFxD (update, May 1, 2020)

We tried all month to move to CAD engine Open Cascade. Unfortunately, it seems that it is not possible as we want to have a direct access to the key features. So, we are still thinking if we need to use a third-side engine to accelerate our development.

Current state (CFxD)

We developed an initial interface for the program. Currently, we are working on CAD an mesh generator implementation. On CAD side, the basic functions, such as point, line, arc, circle, curve are implemented. We are working to integrate the surfaces. On Mesh generation side we are testing the general tetra mesh generation.