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Geometry → View: x, y, z directions

Purpose · Steps · Inputs and units · Limitations · Related topics

Purpose

Inspect the model from a standard global axis direction.

Steps

  1. In the Geometry View controls, click X, Y, or Z to align the camera with that axis.

    X, Y, and Z view buttons

    The model viewed along the global X, Y, and Z axes.

Inputs and units

Input or valueMeaningUnits
View controlsCamera or display settings only; no geometry dimensions are entered.No physical units

Limitations

  • These buttons provide positive-axis views. Use mouse rotation for other viewing angles.

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